Welcome to my Sound Design for Video Games blog!
I am asked a lot about my work so I figured I would create a personal blog created for those interested in Sound Design for Video Games or anyone new looking to learn about Sound Design in Video Games!
In short, doing sound design for video games is a different beast than doing sound for film or tv. While the main principles of the sound design itself can carry over from film and tv, where it differs is in how you must think about how it will trigger back in the game real time. This split of being not only artistic as well as technically savvy is where I really enjoy my job.
I am a Senior Sound Designer for Video Games working at Blizzard Entertainment and on the side I also Produce and Remix Electronic Dance Music under the alias Red-Eye as well as run an independent Electronic Music record label named Red Session Records.
I am currently working on much anticipated games World of Warcraft: Cataclysm and Diablo 3. While I can not speak directly about the content within these projects until they are released I will discuss certain things about Sound Design for video games in general or random anecdotes about my career as well as tips and tricks!
Here’s some background about myself: I started in the industry back in 1999 as a QA tester for Interplay Productions. Interplay was a seminal and influential company in the 80s and 90s. It spawned many careers of talented individuals within the industry that i still keep in touch with. I am very proud to be a part of the Interplay legacy as I look back at the start of my career.
I then went to Treyarch starting as Sound Designer and was there for about 7 years. During my time at Treyarch I worked my way up to being the Lead Sound Designer on the Spider-man 3 movie game. During my stay I worked on all of the Spider-man video games that bear the Treyarch name. I am very proud of my work on these AAA titles.
After some time I felt I needed a change and decided to take a Senior Sound Designer position Pandemic Studios. I was present at the time of the studio closure by EA and was left unfortunately, unemployed.
Funnily I was in Tokyo, Japan on a preplanned much needed vacation when I heard back from Blizzard Entertainment about setting up an interview. Needless to say I am now working on some of the biggest games in the world and loving it. It’s quite funny how bad things can lead to much better things later…
11 years deep into my career I feel there is still so much more to do! Stick around and don’t hesitate to ask questions! I like to help when I have the time.