Kris Giampa’s credits for Video Games

Diablo 3
Senior Sound Designer
(Blizzard Entertainment) (PC)

World of Warcraft: Cataclysm
Senior Sound Designer
(Blizzard Entertainment) (PC)

Starcraft 2
Additional Sound Design
(Blizzard Entertainment) (PC)

The Saboteur
Senior Sound Designer
(EA) (Xbox 360,ps3)

Mercenaries 2
Senior Sound Designer
(EA)(Xbox360,PS3)

The Lord of The Rings: Conquest
Additional Sound Design
(EA)(Xbox360,PS3)

Spiderman 3 : The Movie Game
Lead Sound Designer
(Activision)(Xbox360/Ps3)

Ultimate Spider-man
Sound Designer
(Activision)(PS2,XBOX,GC)

Spider-man 2: The Movie Game
Sound Designer
(Activision)(PS2,XBOX,GC)

Spider-man 1 : The Movie Game
Sound Designer
(Activision)(PS2,XBOX,GC)

Call of Duty: Big Red One
Additional Sound Design
(Activision)(PS2,XBOX,GC)

Minority Report
Sound Designer
(Activision)(PS2,XBOX,GC)

NHL2k3
Sound Designer
(SEGA)(PS2,XBOX,GC)

NHL2k2
Sound Designer
(SEGA)(Dreamcast)

Kelly Slater Surfing
Sound Designer
(Activision)(PS2,XBOX,GC).


3 Responses to “Kris Giampa’s credits for Video Games”

  1. Hi there, im doing a Degree In Creative music production and i am hugely interested in being a sound designer for media, but mostly for games and film. For a module i am currently studying, i need to ask a Industry professionals questions, so if you could spare me two minutes to answer these question i would be extremely gratefull!

    How did you get your job? what skills are required and what would recommend somone to do, if they are looking into this career choice?

    thanks! Ethan Tomlinson

    • Hello Ethan,

      I got my job early on by starting as a QA tester in the late 1990’s. I then met the audio director of another company and let him know I was very interested in doing sound for video games and that I would do anything it takes to kick butt! So long story short, they hired me up and I never looked back. I thank the audio director at the time for giving me that chance to prove myself! Now and days though, while you can still get your foot in the door via QA, there are many Audio courses that you can take to learn the basics of audio. I highly recommend those to get a good basis of how audio works while also trying to help out any indie dev games to where you can get some experience sound designing your own sound effects and hopefully implementing them as well. In my opinion, if you are going to do sound design for in-game sound effects it’s best you get the experience of working with the technology of either proprietary audio systems or middleware audio systems.

      So for the skills, I would say half is sound design and how to make cool and unique sounds while always thinking of how you will go about implementing these sounds. Making a really cool sound is only half the battle if you are dealing with in-game sounds. The other half is having your cool sounds play back in a way that is not repetitive or annoying for the listener. Hope that helps!

  2. Hello, Kris,

    I just want you to know that I am following your blog, I loved the video of your interview for Blizzcast, and I am anxiously awaiting the next available opportunity to meet with you and pick your brain.

    I am currently working my way through the L.A. Recording School (under Clinton’s advice), and am learning tons of audio tricks with each passing week. I do hope you guys have a great year, seeing as how you are going to be very busy, and I look forward to my own jump into the video game audio industry after I graduate in March.

    Peace!

    Robert

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